My master beckonsI will be strong.. Its exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. If probing deeper, the target must make a Wisdom saving throw. What can I say? No wyrmling dragon has a claw attack. If possible, try to keep a safe distance and dont be afraid to use your Inspiration when the Illithid uses its Mind Blast if you have it. A dragon will toast you, oh dear. This can make all the difference when trying to avoid being stunned. Most of these mind flayer tadpoles are eaten by the Elder Brain, but the ones that survive to maturity are then implanted in a humanoid by an illithid. [1] It constantly drips an oily slime. This process is called Ceremorphosis and transforms the host into a Mind Flayer.The Mind Flayer Lifecycle. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Like the Beholder 5e, Mind Flayers think they are superior beings, tend to live in dark underground complexes and use minions to fight their battles. The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. The Compendium of Forgotten Spells - The compiliation of Fine Woodsman's Axe - For all your lumbering needs. On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. All affected creatures must make a DC 15 saving throw or take 22 (4d8+4) psychic damage or be stunned for one minute (10 rounds). Though, you might also consider having the Mind Flayer dominate the partys ranged attacker instead. With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. For those who are determined to translate a Qualith inscription, the Comprehend Languages spell would give a reasonably accurate understanding of the inscription. If it doesnt, I guess your brain got taken out, but it was only a minor inconvenience for someone as mighty as you? Youre physically able to eat the grass, but you wont enjoy it and youll get virtually no nutrients from it. Mind Flayers are capable of speech, but they primarily communicate telepathically. If even a pinky is showing, your mind is toast. She and her husband, Bryan, started GameCows.com in 2018 as a fun passion project that just took over their lives. Its Spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). It does not attack, but telepathically warns the mind flayers of the presence of thinking creatures, so a mind flayer within its telepathic radius can be surprised only by non-intelligent creatures. While the brains that they eat give them some physical sustenance, they are primarily nourished by the psionic energy that is released in the brains final moments. Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark. You can find his past writings on sites like RPS, Dicebreaker and Syfy Wire. However, the primary variations that have been officially published in the 5e materials at this point include: Now that weve covered what they are, lets get into the practical stuff: how they affect your game! Get creative! Mind Flayer Pantheon. Due to the mental powers of mind flayers, the elder brain is still sentient, and the telepathic union of its brains rules the community. Reach 5 ft., one incapacitated humanoid grappled by the Mind Flayer. Take parasitic wasps, for instance, who lay eggs in live caterpillars so their young can devour them from within. The answer is the avoid melee attack. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. I get it, but it kind of feels like a gut punch to go through such a difficult fight only to receive nothing. Medium or smaller targets must succeed a DC 15 Intelligence saving throw or be grappled. The tadpole burrows into the hosts head, feeding and growing until it has completely replaced the brain and attached itself to the brain stem. Mind Blast (Recharge 5-6). With low Strength, Dexterity, and Constitution, one could be brought down if youre able to quickly dogpile it. Illithid Racial Power. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This name generator will give you 10 names which will generally fit the mind flayers of the Dungeons & Dragons universe. Manage Settings To advance their schemes, they will use and influence the minds of underworld denizens. . DnDs Mind Flayers, also known as illithids, are 6-foot-tall aberrations with soft purplish skin, octopus-like heads, and powerful psionic abilities such as levitation, thought detection, and mind control. At 5 HD: Extract (Ex): A mind flayer that gains its turn with all four tentacles attached and that makes a successful grapple check extracts the opponent's brain, instantly killing that creature. This is uncomfortable for everyone involved in this disgusting spectacle. They subjugated and consequently warped whole races of humanoid slaves, inuding the Githyanki and githzerai, the grimlocks, and the kuo- toa. It can innately cast the following spells, requiring no components: Innate Spellcasting (Psionics, suggested). (He/Him). This mucus indicates that the creature is healthy and well-nourished. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. After all, as a creature with a 19 Intelligence, the Mind Flayer should absolutely play strategically. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. , , , , . Everything within Mind Flayer culture revolves around serving the Elder Brain. However, some situations may arise that cause a Mind Flayer to no longer be under the control of the Elder Brain. Stunning Strikes or Flurry of Blows are especially lethal for Monks. In keeping with the goals of the Elder Brain, a Mind Flayer colony focuses on building a secure base of operations before beginning the work that they believe will restore their empire. [1] Racial hit dice chance to 1D8. Monsters 5e. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ( 4d8 + 4) psychic damage and be stunned for 1 minute. Mind Flayers also sometimes use pet-like brains with legs called Intellect Devourers to snatch victims for them. Like physical extensions of the illithids thoughts, these thralls interpose themselves between the mind flayer and its foes, sacrificing their lives so that their master can escape. Have you ever used or fought against a Mind Flayer in your games? Or consider creatures like flukes, parasitic worms that take over the minds of insects and try to get them eaten so they can move on to the next stage in their life cycle (which relies on being inside a cow, or a bird, or something). Needless to say, that character will be very dead if this happens. Others, however, might take an interest in studying Arcane magic. The mind flayer is a 5th-level spellcaster. Solitary mind fiayers are likely rogues and outcasts. Its Spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). Mind Flayers have deadly minds, but relatively weak bodies. Picture Information. The Mind Flayer will look for the quickest ways to incapacitate the biggest threats. ), Construction of some method to repel and destroy the Gith, Rediscovering the secrets of building Nautiloids, Optimizing the flow of intelligent visitors to their lair as a food source. However, it might be less adversarial and could even be a useful ally for the side of good. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 Senses: Darkvision 120 ft., Passive Perception 16 Languages: Deep Speech, Undercommon, telepathy 120 ft. They can also hit you with their tentacles, which do 2d10+4 damage. Which, if you didn't guess, will probably kill you. Spells that allow the target to make saving throws arent going to be very effective in this fight (at least not against the Mind Flayer itself) thanks to the tentacled ones natural resistance to magical effects. Mind Flayers are a hive mind telepathically controlled by an Elder Brain, which lives in a pool of brine deep inside a Mind Flayer city. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. The elder brain magically emits psychic energy. The range of the elder brain determines the territory claimed and defended by the community, though raiding parties are sent far beyond this limit. Mind flayers and master mind flayers are especially perilous monsters, capable of eating your brain, resulting in feeling stupid, becoming forgetful, or perishing as your last thoughts fade away. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Mind Flayer 5e Stats Size: Medium AC: 15 (breastplate) HP: 71 (13d8 + 13) Speed: 30 ft. The slaves take time to mature and are often better used to further grow the colony once the tadpoles have matured. Mind Flayers are naturally not very well built physically, and as such rely instead on mind effecting spells, mental powers, and psionics in D&D 5e. A Mind Flayer can survive indefinitely as long as it has a steady supply of victims to feed on. Mind Flayer basically Undercommon, telepathy 120ft, Deep Speech languages are useses. The mind flayer is a 10th-level spellcaster. Even now, centuries later, the Gith have never stopped their pursuit. Far more unusual than many of the critters youll encounter in your Monster Manual, they battle it out with their aberrant cousins, the Beholders, for the prestigious title of most iconic unique D&D monster. An owlbear will eat you, big whoop. Because of this, it would still be very wary of a Gith hunting party. Nothing is more important to a Mind Flayer colony than the Elder Brain. Otherwise, dominating the heaviest hitter and turning them against their allies can do the trick. Mind flayers live between 120 and 200 years. "We're sorry" - Wizards makes fresh DnD OGL promises, James Workshop actor: Wizards "pooped their pants" with OGL, DnD creator Wizards' Q3 revenue drops $60m on last year, WotC strips out controversial DnD race lore from Spelljammer, DnD board game Onslaught gets more minis - but delayed to 2023, Play DnD in the world of One Piece with a 200-page homebrew, Wargamers resident deck-builder, Matt lives and breathes Magic: the Gathering,enjoys old school DnD (OSR, anyone? Mind Flayers have psychic or psionic powers that they use to dominate their foes, which pretty much includes every humanoid thats not another mind flayer illithids are keen on world domination, and restoring their lost empires. If you take damage, you can do a saving throw. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. They are warm-blooded amphibians, and spend the first 10 years of life as tadpoles, swimming in the elder-brain pool until they either die (which most do) or grow into adult mind flayers. The mind flayer has advantage on saving throws against spells and other magical effects. Wizard Duel: The Magic and Fantasy Card Game, Your email address will not be published. Good job, man! With 4 Mind Flayers, you should be at least level 17. This voice is not mine. Extract Brain. GameCows is not affiliated with, endorsed, sponsored or approved by Wizards of the Coast LLC. Their minds are all linked together as a network which allows for quick organization and seamless functioning as each Illithid knows its exact role and purpose. Press question mark to learn the rest of the keyboard shortcuts. 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